ECB Indoor Cricket Rules
Foreword
Section 1 – Rules of the Game
Rule 1 – Fielding a Team
Rule 2 – The Game
Rule 3 – Uniforms
Rule 4 – The Toss
Rule 5 – Playing Equipment
Rule 6 – The Umpire
Rule 7 – Arrival/Late Player(s)
Rule 8 – Player(s) short/Substitutes/Injured Player(s)
Rule 9 – Field Placement
Rule 10 – Play Ball/Live Ball/Dead Ball
Rule 11 – Scoring
Rule 12 – No ball
Rule 13 – Wide and leg side Wide Balls
Rule 14 – Bowler changing direction/style
Rule 15 – Ball leaving the playing area
Rule 16 – Appeals for dismissals
Rule 17 – Dismissals
Rule 18 – Interference
Rule 19 – Misconduct
Rule 20 – Order Off
Rule 21 – Illegal court entry/Exit
Rule 22 – Runners
Rule 23 – End of Game
Rule 24 – Mixed Games
Section 2 –
ECB INDOOR CRICKET Standards
Court Layout and Dimensions
Equipment
Section 3 –
Management procedures
Game Fee
Late Starts
Scoring
League table positions
Knock out cup drawn final
Section 4 –
Variations
Varying over length of
competition
Traditional scoring system
Section 5 – Umpiring Signals
Umpiring Signals
This document contains the Official Rules of the sport of Indoor Cricket as endorsed by the ECB Indoor Cricket, the nationally recognised governing body for the sport.
Indoor Cricket has its origins in Western Australia in the late 1970s. This handbook lists the nationally accepted rules as at October 2005. Please take a few moments to look through this document, and keep it handy as you enjoy the game. As with most sports, the rules are very simple although sometimes a situation requires expert interpretation and your match Umpire is trained to provide exactly that adjudication.
In the event that you and your team do not agree with a decision, your captain may seek a clarification from the Umpire, but remember the Umpire’s job is a difficult one and their decision is FINAL.
Section 1 – Rules of the Game
A
game is played between two teams, each of a maximum of 8 players.
Each team must nominate a captain for each game.
No team can play with less than 6 players.
A game must proceed when scheduled if a minimum of 6 players for each team are present.
To take part in a match a player must be able to bat and bowl, except as in Rule 8 (substitutes)
The
game consists of 1 batting and 1 bowling innings per team.
Each
innings consists of 16 overs (for the purpose of simplicity all references will
be to 8 ball overs).
The
run deduction for a dismissal shall be 5 runs and other penalties (ie
misconduct, uniform penalties etc) will be 5 runs or multiples of 5 runs.
Each player
must bowl 2 overs except in the case of
Rule 8 - Player(s) short/Substitutes/Injured Player(s). Prior to the start of each over the umpire must be advised of
the bowler’s name.
A bowler must
not bowl 2 consecutive overs.The
fielding team will be penalised 5 runs for each over offended.
A delivery commences from the moment a bowler
(with the ball in their hand) starts their run up and continues to the same
time of the next delivery.
A batting innings is divided into 4 sections.
Each section consists of 4 overs.
The batting team bats in pairs with each pair
batting for 4 overs. Upon arrival at the batting crease, the batters must
inform the Umpire of their respective names.
Batters
continue batting for the entire 4 overs, whether they are dismissed or not. When
a player is dismissed, 5 runs are deducted from their team's score.
Batters must
change ends at the completion of each over.
No batter may
bat more than once, except in the case of
Rule 8 (player short).
A team may NOT
declare an innings closed.
The team compiling the higher number of runs will be the winner.
Rule 3. Uniforms
Teams must be
dressed as follows:
Tops: Matching
colour shirts (leisure shirt or tee shirt). Teams may combine shirt styles but
colours and logos must still be matching.
Bottoms: Males
– long or short sports bottoms. Females – long or short sports bottoms or sports
skirt.
Jeans are NOT
permitted.
Footwear:
Rubber soled sports that will not mark the court surface. (Players in socks,
barefoot or in leather soled shoes are not permitted).
A penalty of 5
runs will be deducted from a team’s score for every unacceptable item of
apparel. Uniform penalties shall be deducted at the beginning of the offending
player's partnership, whether batting first or second. Umpires are not to
'square off' uniform penalties of one team against another.
The maximum
team penalty for incorrect uniforms in any match shall be 20 runs.
Captains may
not appeal against uniform penalties after the commencement of the second over
of the second innings.
The Umpire will be the initial judge of the correctness of a uniform. However, in the event of a dispute, particularly with regard to colour, the Duty Manager or Tournament Director will have the final decision.
Rule 4. The Toss
The Umpire or
a person delegated by the Tournament organiser will toss a coin or token to
determine the order of the innings. The Umpire will advise which team is to
call.
Team Captains may negotiate the order of innings prior to the toss with the consent of the Umpire, Duty Manager or Tournament Director.
Rule 5. Playing Equipment
Bats: Must be
made of wood with dimensions no larger than 96.5cm (38") in length and 10.8cm
(4.25") in width and have a suitable bat grip. If an Umpire is not satisfied
with the suitability of a bat or bat grip, they should not allow it to be used.
Note: Bat grips must be of non-slip material and in good order.
Batting
Gloves: A batting glove (which completely covers the hand from the wrist) must
be worn on both hands by each batter. An Umpire, on noticing a player not
having 2 suitable batting gloves, must not allow play to continue until 2
suitable gloves are worn.
Keepers
Gloves: The Wicket Keeper has the option to wear none, one or two suitable
gloves. The gloves may be keeping or batting gloves, or a combination of both.
Gloves similar to baseball style etc are not permitted. Suitable gloves may
only be worn by the Wicket Keeper in the approved area (See Rule 9d – Wicket
Keeper).
Fielding
protection: Players may wear suitable protective equipment when fielding. This
includes: elbow and knee pads, sporting helmets, face guards, gloves, groin
protectors and safety glasses. The decision to allow protective equipment in the
field rests with the Duty Manager or Tournament Director. Their decision must
take into account the safety of ALL players and relevant medical reasons.
Balls: The
centre will supply a recognised Indoor cricket ball(s) for each match. Teams may
not supply their own. Any person or team found substituting or deliberately
scuffing, gouging or attempting to reshape the ball will be penalised 10 runs
for ball tampering.
Equipment not
in immediate use (eg gloves, elbow pads and protectors) must be placed outside
the court until required. Players will be warned to remove unused protective
equipment. Refusal to do so will result in a 5 run penalty to the offending
team.
The Stumps:
Will be 'Wilkins' style collapsible stumps which may be free standing or bolted
to the floor. The base is considered to be part of the stumps.
Bails: may be wooden or plastic.
Rule 6. The Umpire
Before each
game, an umpire will be appointed to adjudicate the rules of the game with
ABSOLUTE impartiality.
Teams will
have no choice in the appointment of the Umpire.
The Umpire may
only be changed at the discretion of the Duty Manager or Tournament Director.
The Umpire’s
decision during a game is final. No dispute, written or otherwise, will alter
the result.
The Umpire
will be the sole judge of fair and unfair play.
The Captain of the fielding team or the batter at the wicket may query an Umpire’s decision. Once the Umpire has replied, any further talking to, at or about the Umpire or their decision, may be penalised.
Rule 7. Arrival/Late Player(s)
All teams are to be present at the court allocated for their match to do the toss 2 minutes prior to the scheduled commencement of their game with any registration fees and documents completed and presented to the Duty Manager or Tournament Director.
Any team
failing to arrive on time will forfeit a right to the toss. The non-offending
team can choose to field first or wait until the offending ream has 6 players
present and bat first.
If both teams
are late, the first team to have 6 players present will have the right to choose
their batting innings - see Rule 7(b)(i).
All forfeits will be declared at the discretion of the Duty Manager or Tournament Director.
Individual
player(s) arriving late may take part in the match providing their arrival is
before the commencement of the 13th over of the first innings.
A team Captain
may ask for the consent of the Duty Manager or Tournament Director to allow a
late player to participate after the 13th over of the first innings. This player
may not bat or bowl and is regarded as a late player, not a substitute and may
keep wicket if fielding.
Any player
known and expected to arrive late must be nominated by the team Captain to the
opposition Captain, Umpire and Duty Manager or Tournament Director prior to the
commencement of the game.
Players who arrive late to field must wait until the completion of the over in progress before entering the court.
Rule 8.
Player(s) short/Substitute(s)/Injured Player(s)
Player(s)
Short
If a team is 1
player short:
When batting:
After 12 overs, the Captain of the fielding side will nominate 1 player to bat
again in the last 4 overs with the remaining batter.
When fielding:
After 14 overs, the Captain of the batting side will nominate 2 bowlers to bowl
the 15th and 16th overs. The non-consecutive over rule still applies.
If a team is 2
players short:
When batting:
After 12 overs, the Captain of the fielding side will nominate 2 players to bat
again for the last 4 overs.
When fielding:
After 12 overs, the Captain of the batting side will nominate 2 players each to
bowl 2 of the last 4 overs. The non-consecutive over rule still applies.
If a selected
player is not available to bat again, a 10 run penalty will apply and another
player must be selected. This rule does not apply to a player who has to leave
the game early for legitimate reasons provided both Captains and the Umpire had
the knowledge of the player’s departure.
When a team is
reduced to less than 6 players (irrespective of the reason) and a substitute is
unavailable, the offending team shall forfeit the game (See rule 1C – Fielding a
Team).
Substitute(s)
A substitute
player is one who joins the game after it has officially commenced to replace an
existing player who is incapable of completing the game due to injury or illness
suffered during the game. This may only occur on the approval of the Umpire
and/or Duty Manager or Tournament Director.
Substitutes
only apply to a team's fielding innings. Batters who are unable to complete
their allocated overs due to injury or illness are not substituted, but merely
replaced by a nominated team member.
A substitute
player cannot bat, bowl or keep wicket.
A substitute
must be in the correct uniform or uniform penalties will apply.
A team may not
use a substitute pending the late arrival of a nominated player.
Once
substituted, a player may take no further part in the match.
Injured
player(s)
Injuries to
players are classified into 2 categories. These 2 categories are: Players who
suffer blood related injuries and players who suffer non-blood related injuries.
Blood related injuries.
A player
suffering a blood related injury must leave the court for further treatment
unless the bleeding can be contained within a maximum of 2 minutes. The injured
player and medical staff in attendance should ensure that no blood contaminates
the court, or its fixtures and fittings.
The injured
player must remove and replace and blood contaminated clothing and wash off any
blood on their body before rejoining the game.
Players must
leave the court to have and surface blood washed off their body.
A player,
leaving the court for a blood related injury, is entitled to have a 'blood
replacement player' take to the court on their behalf until the injury has been
attended to.
If the injured
player is unable to return to the game, the 'blood replacement player' will
continue the game as a substitute player.
Any player
that leaves the court to attend to a blood related injury must wait until the
end of the over in progress before returning to the game.
The injured
player must receive a clearance from the Umpire before rejoining the game.
A blood
replacement player is not able to bat, bowl or keep wicket:
When batting:
The Captain of the fielding side will nominate 1 player from the injured
player's team to bat with the remaining batter. This must be done at the time of
the injury.
When fielding:
If the player is injured whilst bowling, the captain of the batting side shall
nominate 1 player from the injured player's team to complete the over. The
non-consecutive over rule still applies.
Non blood related injuries.
Players who
suffer non-blood related injuries will be entitled to a maximum of 2 minutes to
attend to their injuries.
After this
time, if the player is not ready to recommence play, the Umpire will ask the
player to leave the court to recover from their injuries.
Provided they
have not been substituted, a player may return to the game after they have
recovered from their injuries.
Any player
that leaves the court to attend to an injury must wait until the end of the over
in progress before returning to the game.
Any substitute
who replaces and injured player cannot bat, bowl or keep wicket.
An injured player will be guided by a medical officer (if in attendance at the game), to leave the court for further treatment.
If a batter is
injured, the Captain of the fielding side shall nominate 1 player from the
injured player's side to complete the injured players remaining overs.
If a bowler is injured during their 1st over, 1 player is to be nominated to complete the over. The incapacitated player's 2nd over will be bowled after the 2nd over and another player may be chosen by the opposing Captain. The non consecutive over rule still applies.
Fielders per half court
The court is
divided into 2 halves with the dividing line being the non-striker's running
crease. No more than 4 fielders may field in either half of the court from the
moment the bowler commences his run up until the ball leaves the bowler's hand.
On the line is considered to be in the other half. If this rule in contravened,
the Umpire will call 'No Ball'.
Fielders on
the pitch
With the
exception of the bowler, no fielder (including a wicket keeper) can move on or
extend over the pitch from the commencement of the bowler’s run up until the
ball is played by the batter or passes the striker's wickets. If this rule is
contravened, the Umpire shall call 'No Ball'.
Exclusion zone
An exclusion
zone will be marked in an arc at a radius of 3 metres from the batting crease.
No fielder can move on or extend over the exclusion zone from the commencement
of the bowler's run up until the ball is played at by the striker or passes the
striker's stumps.
A wicket keeper may move into the exclusion zone after the
ball has been bowled provided they are legitimately getting in position to field
the ball and they do not pass forward of the imaginary line through the stumps.
If this rule is contravened, the Umpire will call 'No Ball'.
Wicket keeper
A fielder is
classified as a wicket keeper if they take up position behind the stumps at the
striker's end in the area designated for the wicket keeper.
The area
designated for the wicket keeper is between the imaginary lines extending along
the extremities of the pitch to the back net and the line running right angles
through the stumps at the striker's end (see
diagram of court layout).
The wicket
keeper must take up a position with both feet wholly inside the designated area
and cannot move out of that area until the ball leaves the bowler's hand. If
this rule is contravened, the Umpire shall call 'No Ball'.
A wicket
keeper may move into the exclusion zone after the ball has been bowled provided
they are legitimately getting into position to field the ball and they do not
pass forward of the imaginary line through the stumps. If this rule is
contravened, the Umpire shall call 'No Ball'.
The wicket
keeper cannot take the ball either from in front of or from the side of the
stumps, with the exception of when the ball strikes the batter's person or
equipment. If this rule is contravened, the Umpire shall call 'No Ball'.
The wearing of
gloves by the wicket keeper is optional. (See Rule 5c –
Playing Equipment).
A Wicket Keeper is optional.
Rule 10. Play Ball/Live Ball/Dead Ball
Play Ball/Live Ball
The game commences once the
players take up their positions and the Umpire calls 'Play'.
The ball
remains 'live' throughout the over unless the Umpire calls 'Dead Ball', 'Over'
or a wicket falls.
Play cannot
recommence after the fall of a wicket or a call of 'Dead Ball' or before the
start of a new over, until the Umpire calls 'Play'.
It is the
batter's responsibility to have taken strike when the bowler is ready to bowl
provided the batter has been given reasonable time to do so. The Umpire shall be
the sole judge of what is 'reasonable time'.
Dead Ball
There are
several types of Dead Ball. Each type has different qualities:
These are AUTOMATIC Dead Balls. No runs can be scored or wickets lost. The ball must be rebowled.
The bails are
off either set of stumps when the bowler commences their run up.
Any ball that
leaves the court, other than a ball leaving the court as a result of an
attempted run out by a fielder.
Any ball,
after being struck by the batter, that lodges in the net or corner conduit. The
original batter must face the rebowled delivery.
The bowler
attempts an illegal 'Mankad'. (See Rule 27f(iii) and (iv) – Dismissals). The
batting side will receive 2 runs for the 'No Ball'.
These are DISCRETIONARY Dead balls. The decision to have the ball re-bowled or to allow the runs scored or to apply penalties for wickets taken will be at the discretion of the Umpire:
An injury to a
player.
The batter did
not have enough time to take strike before the bowler delivers the ball.
The bat
accidently leaves the batter's hands as a result of playing a shot at the ball.
These are SPECIAL CASE Dead Balls. The ball is not rebowled.
The ball
being bowled hits a fielder. A special call of 'No Ball, Dead Ball' is made and
the batters will receive 2 runs.
The ball
leaves the court as a result of an attempted run out by a fielder. The score
(net zone and physical runs) made up until when the ball leaves the court will
count.
A ball, when
bowled, hits the top or side net. The Umpire will call 'No Ball, Dead Ball' and
the batters will receive 2 runs.
A wicket
falls, excluding a 'Mankad'.
The Umpire
calls 'Over'.
The Captain of the fielding team or the batters at the wicket are permitted to request a 'Dead Ball' under the following conditions Player injury, ruling or score clarification, clothing adjustment. Requests may be made verbally or by signal, as per the Umpire signal.
Note: If the Umpire is required to intervene during a dispute for unfair play, the ball is automatically dead from the time of intervention until 'play' is called. The ball is dead whether the Umpire calls 'Dead Ball' or forgets to. No runs can be scored or wickets taken during the intervention. However, the result prior to the intervention will stand.
Rule 11. Scoring
Runs may be scored as follows:
When both
batters cross between the batting crease and the non-striker's crease and make
good their ground. One run is scored (called a physical run).
Bonus runs as
defined in Rule 11a (iii), b(i), b(iv), and e will only be scored if the batters
successfully make a physical run as described in Rule 11a (i).
When a batter hits the ball with the bat or the hand(s) holding the bat, into a perimeter netting, this includes balls unintentionally deflected by the batter's protective equipment, deflected by fielders and unintentionally deflected from the non-striker's person or equipment, the following runs will apply:
|
ZONE A (FRONT NET) |
0 RUNS |
|
ZONE B (SIDE NET) |
1 RUN |
|
ZONE C (SIDE NET) |
2 RUNS |
|
ZONE D (BACK NET) |
4 RUNS ON BOUNCE |
|
ZONE D (BACK NET) |
6 RUNS ON FULL |
|
ZONE B ONTO ZONE D |
2 RUNS |
|
ZONE C ONTO ZONE D |
3 RUNS |
Refer to the
diagram at Section 2 – BICA standards. The scoring
zone that the ball strikes first will count with the exception of a ball coming
off Zone B or C onto Zone D.
The top net is
neutral. A ball hit via the top net onto the Zone D net on the full scores 6
bonus runs for the batting side (provided a physical run is successfully made as
well).
When a fielder
causes an over throw, physical runs will be scored when the batters cross
between the batting crease and the non-striker's crease, making good their
ground. An 'Overthrow' results from the deliberate effort of a fielder throwing,
flicking, slapping or kicking the ball in an attempt to strike the stumps and
cause a run out, or at any other time the ball is live.
The batting team will be
credited with a 2 run penalty when the Umpire calls a delivery 'No Ball',
'Wide' or 'Leg side'. If the batter plays a 'No Ball into a scoring
zone, the zone score and the physical run will be added to the 2 run penalty.
Any physical runs made off a 'Wide' or 'Leg side' will be added to the 2 run
penalty.
Zones
If
in the opinion of the Umpire, the fielder, whilst attempting to run out the
batter, does not have 'reasonable control' of the ball and it hits a scoring
zone, the relevant bonus runs will apply.
'Reasonable Control' may be defined as the deliberate attempt by a
fielder which causes the ball to noticeably change from its original path to the
direction of the intended target wicket in an attempt to run the batters out.
Flicking, slapping and kicking the ball all fit into this category.
Any net zones
struck as a result of a reasonably controlled attempt will not result in bonus
runs being scored. If the Umpire is uncertain that the ball was reasonably
controlled, the bonus net score will count.
A ball
deflected by a fielder into a scoring zone after the ball has been hit by the
striker's bat or the hand(s) holding the bat will score the relevant zone score
(See Rule 11a(iii) above).
Balls
deflected into scoring zones off the batter's person (eg leg) where no contact
has been made with the bat will not score bonus runs. Only physical runs may be
scored.
If a batter is
given 'Out', the batting team will lose 5 runs. All previous runs scored off
the delivery will not count.
Where a ball
strikes a zone scoring tape or corner conduit, the lower score will count.
In case of a scoreboard error, unless the Captain of the fielding team or the batters at the wicket appeal about the score prior to the commencement of a new over, or before the players leave the court in the case of the last over of each innings, the scoreboard will be assumed correct.
Rule 12. No Ball
'No Ball' will be called when:
The ball is
thrown, not bowled. If the Umpire is not totally satisfied with the fairness of
the delivery, 'No Ball' shall be called at the moment of the delivery. (Note: As
a guide, the bowler's arm must not be straightened in the delivery action. If
the elbow remains bent throughout the delivery, it may be a fair delivery).
Any part of
the bowler's front foot is not grounded inside the return crease and behind the
popping crease at the moment of delivery. (Note: Any part of the front foot on
the line is a 'No Ball').
If any part of
the ball, when bowled underarm, pitches on or before the underarm line it will
be a 'No Ball'.
There are more
than 4 fielders in either half of the court at the commencement of the bowler's
run up. - see Rule 9a – Field Placement.
A Wicket
Keeper moves outside their designated are before the ball leaves the bowler’s
hand or takes the ball in front of or from the side of the stumps. - see
Rule 9d(iv) and Rule 9d(viii).
A fielder,
other than the Wicket Keeper, has any part of their body in the Wicket Keeper's
area or exclusion zone until the ball is played at by the striker or passes the
striker's wickets -
Rule 9d(i) and
Rule 9c – Field Placement.
A bowler
changes style of bowling (ie over arm to underarm, left arm to right arm or
vice versa) or changes sides of the wickets (ie from over to around the wicket
or vice versa) without first informing the Umpire - see Rule
14.
The bowler depresses the
net and/or the net protection in Zones C and D with any part of their
body during the course of their run up.
The ball, when
bowled, passes over or would have passed over the striker's front shoulder,
either on the full or bounce, when the striker is in a normal stationary batting
stance at the time of the bowler's delivery stride. This is regardless of the
ball hitting the striker's bat or person. A striker must have part of their back
foot behind the batting crease when the ball passes, or would have passed the
batting crease to be entitled to the call of 'No Ball' under this rule. The back
foot need not necessarily be grounded behind the batting crease. Note: The Umpire
may regard an exaggerated batting stance in the crouched position as unfair
play.
Any part of
the ball, when bowled, initially lands off the pitch before reaching the line of
the batting crease.
A 'Mankad' is
illegally attempted. The Umpire will call 'No Ball, Dead Ball'. The ball will
not count as part of the over and 2 runs will be credited to the team's score -
see Rule 17f(iii).
When a bowler
makes more than two unsuccessful 'Mankad' attempts in any one over, the third
unsuccessful attempt shall be called 'No Ball, Dead Ball'. The ball will not be
counted as part of the over and 2 runs will be credited to the batting team's
score - see Rule 17f(iv).
The ball,
after being bowled, hits the top or side net before reaching the batter. The
Umpire shall call 'No Ball, Dead Ball'. The ball will not be rebowled and 2
runs credited to the batting team's score.
A fielder, or
part of a fielder (with the exception of the bowler moves onto or extends over
the pitch from the commencement of the bowler's run up until the ball is played
at by the striker or passes the striker's wickets - see Rule 9b.
A batter can be given 'Out' off a 'No Ball' in any of the four following ways:
If the ball is hit twice other than to protect the wickets - see Rule 17g(iii).
If either batter deliberately interferes with the fielding team - see Rule 17g(ii).
If in attempting a run, either batter is run out - see Rule 17c(ii).
If the striker
is run out by the Wicket Keeper - see Rule 17c(i)c.
Any batter dismissed off a 'No Ball' will be penalised 5 runs. The 2 run bonus for the 'No Ball' is negated by the dismissal.
A 'No Ball' is
included as part of an over except in the last over of the innings.
Any 'No Ball'
bowled in the last over of an innings may be rebowled at the batter's
discretion. The Umpire must ask the batter's immediately if the ball is to be rebowled. The batters must decide before the next ball is bowled. Any penalties,
runs or wickets resulting from the 'No Ball' delivery will count regardless of
whether the ball is rebowled or not.
A 'No Ball' incurs a penalty of 2 runs, which is added to the batting pair's score. Runs scored by hitting any net zone and/or physical runs are also added to the score.
Rule 13. Wide and Leg side Wide Balls
A 'Wide' will
be called when any part of the ball passes on the striker's off side, outside
the intersection of the batting crease and the edge of the pitch, without being
touched by the striker's person or equipment. Any part of the ball passing on
the line will be deemed 'Wide'.
A 'Leg side'
wide will be called when any part of the ball passes outside the intersection of
the batting crease and leg side line without being touched by the batter's
person or equipment. A ball passing between the batter and the stumps is not a
leg side wide. Any part of the ball passing on the line will be deemed 'Leg
side'.
For the
purpose of identification, the edge of the pitch will be taken as the offside
line, and the point 45 cm (17.7") from centre stump will be taken as the leg
side line.
Batters may be
dismissed by all forms of dismissal when a 'Wide' is bowled, bearing in mind
that if a ball is struck by the striker's person or equipment, is no longer a 'Wide'.
A batter
dismissed off a 'Wide' will be penalised 5 runs. The 2 run bonus for the wide is
negated by the dismissal.
A 'Wide'
counts as part of the over, except in the last over of either innings.
All 'Wides'
bowled in the last over of an innings may be rebowled at the batter's
discretion. The Umpire must ask the batter's immediately if the ball is to be rebowled. The batters must decide before the next ball is bowled. Any penalties,
runs or wickets resulting from the 'No Ball' delivery will count regardless of
whether the ball is rebowled or not.
The penalty for a 'Wide' is 2 runs, which will be added to the batting pair's score, plus any additional physical runs scored.
Rule 14. Bowler Changing Direction/Style
A bowler must
advise the Umpire if they intend to change their bowling style (ie over arm to
underarm, left arm to right arm or vice versa) or sides of the wicket (Over the
wicket to around the wicket or vice versa).
The Umpire
must use the correct hand signal to indicate to the bowler that their change of
bowling style has been noticed. The onus is on the fielding team to ensure that
the Umpire is aware of the bowling change.
When a bowler
changes direction or style, the change is to both batters unless a difference is
advised.
The Umpire
must advise both batters of the change and only one advice need be given unless
there is a further change.
'No Ball' will
be called if a bowler contravenes this rule.
If the batters believe the Umpire has overlooked a change they may appeal for a 'No Ball', however the Umpire’s decision is final.
Rule 15. Ball Leaving the Playing Area
Any ball, when
bowled, that leaves the playing area or lodges in the net or corner conduit as a
result of being hit by the striker, will be called 'Dead Ball' by the Umpire and
will be rebowled. This includes balls coming off the striker's bat onto the
non-striker or fielders prior to leaving the playing area. No runs will count
and the original striker must have the ball again.
Any ball, when
bowled, that leaves the playing area without being touched by the batter or the
fielding side will be called 'Dead Ball' by the Umpire and rebowled.
Any ball that leaves the playing area as a result of an attempted run out by a fielder will be called 'Dead Ball' by the Umpire. All runs made off the ball, prior to leaving the court, will count. Batters must have crossed to be eligible to score a physical run. Under these circumstances the ball will not be rebowled.
Rule 16. Appeals for Dismissals
The Umpire
will not give a batter out unless appealed to by the opposing team. An appeal
must be made prior to the next ball being bowled.
An appeal will
cover all forms of dismissal.
The Umpire will have the final jurisdiction on all appeals and retains the right to alter their decision provided it is done promptly.
The striking batter will retain the strike, after being dismissed, unless the batters have crossed prior to the dismissal. A batter who is dismissed 'Bowled' or 'Leg Before Wicket' will retain the strike irrespective of the batters crossing. A batter can be given 'Out' for any of the following dismissals:
BOWLED. If the
wickets are struck by the ball, including coming from the striker's person or
equipment, and at least on of the bails is completely and permanently removed.
Note: The base plate of the stumps is considered to be part of the wickets.
CAUGHT. If a ball, coming from the striker’s bat or their hand(s) holding the bat, is caught before it touches the ground. The striker will be out 'Caught' should the ball pass from the striker’s bat onto the striker’s body, or vice versa, before being caught.
A catch may be
taken off all boundary netting except a direct hit on the full to the 6 net
(Zone D). A ball passing from a fielder's hand or body directly onto the 6 net,
on the full and then caught, will result in the striker being not out and the
bonus runs will count. The striker will be out 'Caught' if a ball is hit into
the side netting (Zones B or C) before passing onto the back net (Zone D) and is
caught without touching the ground.
Should a ball
hit the non-striker and then be caught before touching the ground, the striker
will be out.
The striker
will be given out if the ball is caught after it has come from their hand(s)
holding the bat and then deflected onto their protective equipment.
A batter will
not be 'Caught Out' if the ball came from the supporting wire supporting the
net.
STUMPED and RUN OUT. The difference between 'Run Out' and 'Stumped' is that in the former the batter is attempting to make a run. Whilst in the latter, the batter is stranded out of their crease after playing a shot and is attempting to regain their batting crease.
STUMPED. A batter is stumped when the Wicket Keeper legally removes the bail(s) before the striker (who has advanced down the pitch) is able to get any part of their bat or body grounded inside their crease. The Wicket Keeper may use the had(s), or the forearm of the hand(s) holding the ball or as a result of the ball rebounding directly from the Keeper’s body onto the stumps.
If the Wicket Keeper
attempts to take the ball either in front of, or from the side of
the stumps, with the exception of the ball striking the batter's
person or equipment, the Umpire will call 'No Ball' - See
Rule 9d(v).
A batter
cannot be stumped off a no ball.
The striker
can be given 'Run Out' off a no ball, by the Wicket Keeper, if in the opinion of
the Umpire, the striker did not make an immediate and deliberate attempt to
regain their crease.
On the line is
out.
Only a Wicket
Keeper can 'Stump' a batter.
RUN OUT:
A batter is
run out when either batter has left their crease, while the ball is 'live', and
the bail(s) are dislodged by the ball held by or coming directly from a fielder,
before any part of the batter's person or equipment is grounded behind the line
of the appropriate crease. Once a batter is safely behind the crease they
cannot be given out.
A fielder is
able to 'Run Out' a batter with either their hand(s) or the forearm of their
hand(s) holding the ball, provided the ball is retained in the hand when they
completely remove the bail(s) from the top of the wickets.
Either batter
can be run out off a No Ball as per the conditions described in Rule 17c(ii)(a).
If a batter is
attempting to regain the crease and the bail(s) are not completely removed until
after the batter makes good their ground, the batter is not out.
No batter may
be out if the ball breaks the wicket after coming directly from a net.
Conversely, a batter will be out should the ball, having come from a net, be
touched by a member of the fielding side before breaking the wicket.
The stumps,
when standing, are always live irrespective of the bail(s) having been removed
during play. If the wickets, whilst standing, have had the bail(s) removed but
the ball is 'live', the fielding side need only hit an upright stump again with
the ball or the hand(s) holding the ball to constitute an appeal for run out.
The stumps,
when standing, must have some part of their base in the normal position to
enable a wicket to be taken.
If the stumps
are lying off their base on the ground, the fielding side must restand the
stumps upright with some part of the base in the normal position. The fielder
need only hit an upright stump with the ball or their hand(s) holding the ball
to constitute an appeal for a run out.
On the line is
out.
The base plate
is considered to be part of the stumps. A batter will be adjudged out if the bail(s)
is/are dislodged as a result of the ball hitting the base plate.
LBW. If the
ball hits the striker's body and the striker has made no attempt to hit the
ball, the batter will be adjudged LBW if, in the opinion of the Umpire, the ball
would have struck the stumps.
HIT WICKET.
The striker will be out 'Hit Wicket' if their person or equipment breaks the
stumps whilst either playing the ball or immediately setting off for the first
run after playing at the ball. The base plate of the stumps is considered to be
part of the stumps. A batter is not out should they break the stumps trying to
regain their crease or complete a run.
MANKAD. If the non-striker leaves the crease prior to the delivery of the ball and the bowler completes a delivery action then breaks the stumps with the hand holding the ball, the non-striker will be out 'Mankad'. A 'Mankad' attempt does not have to be in one continuous motion but the ball must remain in the bowler’s delivery hand throughout the 'Mankad' attempt.
The bowler
must have had the ball at the commencement of the delivery stride.
A legitimate
'Mankad' dismissal or attempt does not count as part of an over.
If a bowler
whilst attempting a 'Mankad', releases the ball during the delivery action and
breaks the stumps at the non-striker’s end, the Umpire will call 'No Ball, Dead
Ball'. This delivery will not count as part of the over and incurs the 'No Ball'
penalty. The Umpire must call 'Play' to re-commence the game.
When a bowler makes more
than 2 unsuccessful 'Mankad' attempts in any one over, the third
unsuccessful attempt (without releasing the ball) will be called 'No Ball, Dead
Ball'. The ball will not be counted as part of the over and 2 runs will be
credited to the batting team's score.
Any 'Mankad'
attempt where the bail(s) are not removed is still considered an unsuccessful
'Mankad' attempt.
Where an
Umpire considers the bowler is wasting time rather than attempting a legitimate
'Mankad', the bowler may be warned for time wasting and subsequently penalised 5
runs for misconduct if the action is repeated.
If the 'Mankad'
attempt is successful, the ball does not count as part of the over and does not
affect the score of the previous or next delivery.
INTERFERENCE. A batter can be given out interference:
If either
batter deliberately interferes with the ball whilst it is in play.
If either
batter deliberately obstructs or interferes with any member of the fielding
team, bearing in mind that the fielder has the right of way provided they are
legitimately fielding the ball. Note: Even if they are running in a 'straight
line' between the batting creases, it is the batter's responsibility to avoid
fielders.
If the ball is
struck or stopped by the striker more than once except when preventing the ball
from hitting the stumps. This may only be done with the bat or body but not with
the hands. No runs may be scored as a direct result of such an action. Any
attempt to do so would be interference. The
non-striker can not impede the line of delivery of a bowler. This will be deemed
interference and the Umpire will warn the non-striker to move. Refusal to heed
the warning will result in a 5 run penalty.
Note: Should
any player deliberately endanger an opponent, irrespective of the right of way
provisions, they will be dealt with under the misconduct rule - See Rule
19.
THIRD BALL.
Should the
score remain unchanged after 2 deliveries, the Umpire will call 'Third Ball'.
This call must be made prior to the commencement of the next delivery. On the
next delivery, the score must change or a dismissal will be recorded against the
striker. Should the score be advanced in anyway, or a dismissal occurs
(including a Mankad), the 'Third Ball' count will restart from the commencement of
the next delivery.
In the event
an Umpire fails to call 'Third Ball', it will be the responsibility of the
Captain of the fielding side to clarify the situation prior to the commencement
of the next delivery. Should both the Umpire and the fielding team fail to
recognise the 'Third Ball', the following ball (ie the fourth ball) will then be
called 'Third Ball' if the score did not change from the delivery just completed.
Regardless of
when they occur in a batting partnership (of 4 overs), if 2 consecutively
delivered are scoreless, the ‘Third Ball' rule will apply to the next delivery.
However, the 'Third Ball' rule is not carried over from one partnership to the
next.
After a call
of 'Third Ball', once the non-striker leaves their crease, unless a leg side,
wide or no ball is bowled, or the striker is dismissed, they must continue to
the batter’s crease. Note: The non-striker is not required to run at the
instant the ball is release by the bowler.
If the
non-striker stops and/or attempts to return to their original crease, the Umpire
will give the striker out 'Third Ball'.
If the
non-striker makes no clear attempt to make a physical run, the Umpire will give
the striker out 'Third Ball'.
If the
non-striker does not hesitate and completes a physical run, the onus will be on
the fielding team to affect a run out.
Notes:
Once the
'Third Ball' dismissal is given, the ball is dead.
The dismissal
is recorded against the striker.
A striker can not be given out on a 'Third Ball' dismissal is the Umpire does not call 'Third Ball' prior to the delivery.
Rule 18. Interference
Batters must not have their running path
unfairly impeded. If in the Umpire’s opinion this constitutes unfair play,
the batters are not to be given out and all runs will count. The fielding
team will be issued
with a warning. A 5 run penalty will be
issued to the fielding team for a second occurrence. Note: A player may not be
guilty of obstruction if they do not move.
The fielder
has right of way provided they are legitimately fielding the ball.
If the ball is bowled, the deliberately fielded prior to the batter having the opportunity to hit the ball, the fielding team will be penalised 5 runs for unfair play and the ball will be rebowled.
Any misconduct
may incur a run penalty at the discretion of the Umpire. No warning may precede
the application of this penalty. Any act of misconduct may result in the player(s) being ordered off the court may the Umpire
- see Rule 20.
The maximum
penalty for any single rule violation is 5 runs. In the case of misconduct
related violations, the penalties can range in multiples of 5 to a maximum of
20, depending on the severity of the violation.
Umpires must
use their discretion when determining if run penalties are warranted for
misconduct. Players may be warned prior to being penalised, but this is not a
pre-requisite.
Any of the following may constitute misconduct:
Dangerous or
undue rough play
Swearing or
making obscene gestures
Deliberate
physical contact or fighting
Unfair play - See Rule 19f
Spitting
Sledging, eg
Any baiting, harassment, gestures, words or actions which may interrupt the
concentration of an opponent
Mistreatment of equipment, eg bats, nets carpets, stumps or balls
Deliberate
time wasting
Any player
deliberately stepping on the nets
Disputing
or arguing with the Umpire. Note: The Captain of the fielding side or
the batter at the
wicket may query an
Umpire's decision. Once the Umpire has replied, any further talking to,
at or about the Umpire, or their decision, may be penalised.
Any person or
team found substituting or deliberately scuffing, gouging or attempting to
reshape the ball will be penalised 10 runs for ball tampering.
Unfair play can be defined as actions taken outside the spirit of the rules of the game to create unfair advantage over an opponent. Any of the following would be considered unfair play:
A fielder
pretending to have the ball in order for the Wicket Keeper to run out a batter
who may stray outside their crease.
A Wicket
Keeper clicking their fingers to simulate a ball striking the edge of the bat.
Undue noise
and movement during the bowler's delivery.
Unnecessarily
slowing down play.
After missing
a delivery, the batter lifting the bat in front of the Wicket Keeper to prevent
the ball being thrown to the receiver.
Ball
tampering.
Any game may
be stopped and awarded to the opposition, or cancelled, should infringements of
the above nature escalate to the point where the Captains have lost control of
their players. No game may be called off without consultation with the Duty
Manager or Tournament Director.
Any player incurring 2 misconduct penalties for any reason must be ordered off for the rest of the game by the Umpire.
Umpires must order off:
Any player
whose conduct is extreme (eg striking or threatening behaviour).
Any player who
has been the cause of 2 separate penalties for misconduct being awarded against
their team.
The Umpire is
the sole judge of what constitutes extreme misconduct.
A player
ordered off the court will take no further part in the game.
A player ordered off will not be replaced. Teams are to revert to the player short rule (Rule 8) for the batting and bowling.
Rule 21. Illegal Court Entry/Exit
Illegal Court
Entry: Any player, other than the 2 batters and the 8 fielders on court, who
enters the court during a game without the consent of the Umpire, can be ordered
off and refused further participation in the game. They may be subject to
further disciplinary action by the Duty manager or Tournament Director if there
is additional misconduct.
Illegal Court Exit. Any player who leaves the court during a game must request permission from the Umpire and provide a legitimate reason before being allowed to leave. Any player leaving the court without permission will be refused any further participation in the game. Note: If sufficient players violate this rule, the game may be forfeited.
Rule 22. Runners
Runners are
not permitted except for persons with a permanent disability, and only with the
consent and at the discretion of the Duty Manager or Tournament Director.
Where a runner has been permitted, they must:
Wear 2 gloves
and carry a bat.
Stand behind
the batting crease until the striker has either played at the ball or the ball
has passed the batting crease.
If this rule
is infringed, no runs will be scored and the batter will be penalised 5 runs for
unfair play. This violation is not subject to an order off rule -
Rule 20.
The 'disabled batter' should where possible:
Stand near
Zone A to the leg side of the facing batter when not on strike.
Having struck
the ball, make a reasonable effort to get out of the line of play of the
fielders.
The disabled batter will be given out 'Stumped' or 'Run Out' if either they or their runner are out of their crease.
Rule 23. End of Over/Game
An over is complete when off the last delivery:
The ball is fielded and
held over the stumps at either end whilst at least 1 batter is in their
crease and the Umpire calls 'Over'.
All players on
the court regard the ball as being 'Dead' (ie no further play is possible).
A wicket
falls, excluding a Mankad (subject to it being a legal delivery) and the Umpire
calls 'Over'.
The Umpire
will end the match by calling 'Game' after all the prescribed overs have been
bowled.
No run
penalties may be imposed after the Umpire calls 'Game'.
Any misconduct occurring after 'Game' has been called should be referred to the Duty Manager or Tournament Director for possible further action.
Rule 24. Mixed Games
All rules apply to Mixed Games except where they conflict with the following By-Rules. These rules should be read in conjunction with the previous Rule descriptions.
By-Rule 1 – Fielding a team (Rule 1)
There can be no more than 4 males in any one team. A team must consist of at lease 6 players in the team to start the game. Where a team has more than 5 women in the side, 1 woman shall be nominated to play as a male, where there are 6 women, 2 shall be nominated to play as males and so on.
By-Rule 2 – The Game (Rule 2)
Bowling
sequence: The Captain must bowl male and female players alternatively. The
fielding Captain will determine whether a male or a female commences the first
over.
Batting pairs: A male and a female must bat together.
By-Rule 3 – Player short (Rule 8)
If a team is a
player(s) short, they can only be replaced by other player(s) of the same sex.
Females are not permitted to fill in for males and vice versa.
When a team plays short, the male/female batting pairs and bowling sequence must be maintained.
If a team is 1
player short, a player of the missing sex must be selected by the opposition
Captain after the 12th over to bat for the remaining 4 overs, or bowl 2 of the
remaining 4 overs.
If a team is
both a male and a female short, the opposition Captain must select a male and
female player after the 12th over to bat the last 4 overs, or bowl 2 overs each
of the last 4 overs.
If a team is 2 players short of the same sex, the remaining pair of the same sex must alternate their respective batting and bowling overs.
By-Rule 4 – Field placement/intimidating play (Rule 9)
Fielding:
Excessively
close in fielding and rushing tactics that, in the Umpire's opinion, intimidate
the female striker, will be penalised by the call of 'No Ball'. No warning is
required.
There must be
a maximum of 2 males and 2 females in any half of the court.
Bowling: Males are not permitted to bowl in a manner that intimidates the female striker.
This includes fast and/or short pitched bowling and any excessive spinning, and
which, in the Umpire's opinion, is beyond the capabilities of the female
striker.
Batting: The Umpire is to call 'No Score', at the completion of any play on that delivery, against strikers who hit the ball excessively hard thereby endangering the safety of the fielder. The delivery will not be rebowled. All forms of dismissal will still count.
By-Rule 5
Either batter (Male or Female) will be given 'Out' if they are caught from a direct hit (on the full) to the '6' net (Zone D).
By-Rule 6 – Substitutes (Rule 8)
When a team utilises the substitute rule or player short rule during a mixed game, the replacement player must be of the same sex.
By-Rule 7 – Equipment
All mixed games will be played using Indoor Cricket bats approved by the ECB INDOOR CRICKET.
Section 2 – ECB INDOOR CRICKET Standards
The pitch is
the area between both sets of stumps, the bowling return creases and the offside
lines at the strikers end.
The stumps
will be of equal and sufficient size to prevent the ball from passing through
them. Their tops will be 71.1 cm (28") above the floor.
A wicket line
will be marked in line with the stumps at each end and will be 1.83 metres (72")
in width at the batting end and 2.47 Metres (97.25") at the bowling end, with
the stumps in the centre, and the middle stumps will be 20 metres (22 yds)
apart.
The popping
crease will be in front of, and parallel with, the wicket lines at both ends. It
will have its back edge 1.22 metres (48") from the centre of the stumps. At the
strikers end, it will extend from one side of the court to the other and will be
called the batting crease. At the bowler’s end, it will be the line extending
between the return creases and will be called the bowler’s crease or the front
foot line.
The return
creases at the bowler's end will be lines at right angles to the bowling crease
to the line of the wickets. The return creases will be marked 1.22 metres (48")
from the middle stump on the line of the wicket. The return creases may be
considered to extend back from the line of the stumps indefinitely for the
purpose of adjudication.
The running
crease (or non-striking batter's crease), which is the edge of the crease
marking nearest the bowling end, will be parallel to the popping crease and will
extend from one side of the court to the other. The distance between the running
crease and the batting crease will be 11 metres (36').
The court must
be no less than 28 metres (91' 10") and no more than 30 metres (98' 5") in
length, and no less than 10.5 metres (34' 5") and no more than 12 metres (39'
4") in width, with the height being no less than 4 metres (13' 1") and no more
than 4.5 metres (14' 9").
The leg side
lines are to be positioned with the inside edge 45 cms (17.7") from the middle
stump. The leg side lines should extend a minimum of 15 cms (5.9") at right
angles to the batting crease. The off side lines are to be positioned with the
inside edge 90 cms (35.4") from the centre stumps.
A fielding
exclusion Zone will be marked in an arc from the centre of the batting crease
and a radius of 3 metres (9' 10"); See diagram.
The underarm
line is marked across the pitch 7 metres (23') from the striker's stumps.
All lines will
be marked at a thickness of 55 mm (0.22").
Two sets of
stumps, each 22.86cm (9") wide, and consisting of 3 stumps with 2 bails upon the
top, will be pitched opposite and parallel to each other at a distance of 20
metres (22 yds). Wickets will be 'Wilkins' style either free standing or with
their bases bolted to the court.
The bails will be 11.1 cm (4.37") in length, and when position will not extend more than 1.3 cm (0.5") above the stumps. Bails may be wooden or plastic.
Section 3 - Management procedures
No game will
commence until full game fees have been paid by both teams, unless previously
approved by the Duty Manager or Tournament Director.
Full game fees
must be paid, even if a team is short of players. Team penalties for non-payment
of game fees may apply at the discretion of the Duty Manager or Tournament
Director.
Generally, the
start of the game will only be delayed by a period of time set by the Duty
Manager or Tournament Director. Failure to arrive by this time may result in a
forfeit.
Team penalties
for late starts may apply at the discretion of the Duty Manager or Tournament
Director.
Win = 3
points, Tie = 1 points, Loss = 0 points
Bonus
points
The
corresponding batting pairs in each team (that is: partnership 1v1; 2v2; 3v3;
4v4) will compete for an additional point (known as a skin point) which will be
given to the pair making the highest partnership. One skin is offered for each
corresponding pair, making a total of 4 skins points per game. A tied batting
pair will carry the skin point forward to the next pair or backwards in the case
of the last pair.
Ineligible player/Forfeit/Team out of competition:
The points
awarded for a forfeit will be 6 points to the wronged side.
Should a side
pull out of the competition prior to the half way stage, then all points gained
against that side shall be null and void. Should a side pull out after the
halfway stage of the competition then (providing everyone has played that side
once) all points gained from the second match against them shall be null and
void.
In the event
that 2 or more sides finish on equal points, the higher position will go to the
side with the most skins points.
If sides are
still deadlocked, the final position will be determined by run difference (total
runs scored less total runs conceded).
Qualification
A player must
not be registered or qualify for more than 1 team in any grade of the same
competition unless a player is selected for their representative National side
(England Masters/England Ladies development). No player is entitled to play for
the representative National side unless they are eligible at that grade (for
example, no player under the age of 35 would be entitled to play for the England
Masters representative side and no men entitled to play for the England Ladies
Development side).
Section 4 – Variations
This section has been included to offer rule variations from some of the rules in Section 1. These variations introduce alternative forms of Indoor Cricket competition. Some of these rule variations have been successfully used in ECB INDOOR CRICKET National League and local centre competitions. There is no compulsion to use any of these rule variations.
Varying over length of competition
Indoor Cricket Centres and organised competitions may vary the number
of balls required to be bowled in each over. Over lengths may be of 6 or 7 ball
duration.
Dismissals in 6 or 7 ball over games may be penalised from –3 to –5 at
the discretion of the Duty Manager or Tournament Director.
In 6 or 7 ball over games, it is recommended that all misconduct
penalties should range in multiples of 5 to a maximum of 20. However, misconduct
penalties in multiples of 3 to a maximum of 12 could also be used.
Other team penalties, such as for uniforms, could be either in
multiples of 3 or 5.
The traditional scoring system for Indoor Cricket is: 4 points for a
win, 2 for a draw, 0 for a defeat.
Bonus points: each team to receive 1 bonus point for every 25 runs scored by their team. Plus 1 point for every 5 wickets taken as a team.
Section 5 – Umpiring Signals
Umpiring Signals
Out – Arm raised above
the head, finger pointing skyward. Call 'Out'.
Dead Ball – Fist clenched, arms crossed over body. Call 'Dead Ball'
Six Hit – Both arms raised above the head, fingers pointing up. Call 'Six runs'
Four Hit – Arm bent at the elbow moved to and fro across chest. Call 'Four
runs'
Stop Signal – Hand out, palm facing players. Call 'Stop'
Play Signal – Hand out, palm facing Umpire. Call 'Play'
Wide and Leg side Wide – Arm extended straight out from the shoulder. Call
'Wide'
No Ball – Arm raised bent at right angles at the elbow with fist clenched. Call
'No Ball'
Change bowling Style – Arm straight out, finger pointing down. Call 'Over the
Wicket', 'Underarm' etc.
Third Ball – Three fingers held out. Call 'Third Ball'
Over – Both hands held together in front of body and then moved outwards in
opposite directions. Call 'Over'.
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